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Author Topic: Why does PyroSim stretch object when using the "move" command?  (Read 2201 times)

dgb88

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I have a model of a 2 story house loaded from an AutoCAD file.  Why does PyroSim stretch object when using the "move" command?  I am trying to set the origin of my house at (0,0,0) but when I select all objects and try to move them it seems to stretch the whole house out. 

Any insight is appreciated. 

-Daniel-

MOD EDIT: removed personal email address to protect from spam bots
« Last Edit: March 27, 2014, 03:23:00 pm by Charlie Thornton »
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Charlie Thornton

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Re: Why does PyroSim stretch object when using the "move" command?
« Reply #1 on: March 27, 2014, 08:15:39 am »

I haven't run into that before. Can you share the PSM file from right before the move command or the CAD file?
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dgb88

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Re: Why does PyroSim stretch object when using the "move" command?
« Reply #2 on: March 27, 2014, 01:21:54 pm »

Sure thing.  I think I saw a link to e-mail you directly.  I will send it over.  Thank you.

Daniel
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Charlie Thornton

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Re: Why does PyroSim stretch object when using the "move" command?
« Reply #3 on: March 31, 2014, 08:15:24 am »

I made a video of the steps to move the building back to the origin:

http://screencast.com/t/sbVL0kmIsqh

I think the stretching you mention is what we see at 0:44 where I switch the view back to the 3D view. I think PyroSim's viewing frustum isn't being updated by the move tool and the 3D view looks weird until you reset the view. The video demonstrates the Reset View workaround. I've this bug to our issue tracker.
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