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 1 
 on: January 12, 2018, 11:33:48 am 
Started by Tamanna Billah - Last post by kapilgupta
hey ,focus on error data

 2 
 on: January 11, 2018, 04:19:33 am 
Started by Tamanna Billah - Last post by Tamanna Billah
hello!!!!
i have a problem to run the FDS Simulation in Pyrosim. Can anyone help with that? :( :( :(


Starting FDS: C:\Program Files\PyroSim 2017\fds\fds.exe...

 Mesh 1 is assigned to MPI Process 0

ERROR: CPUA_Z, MPUA_Z, and AMPUA_Z require liquid droplets. BNDF line 1 (CHID: untitled)
MPI process      0 has completed


STOP: FDS was improperly set-up (CHID: untitled)
STOP: FDS was improperly set-up (CHID: untitled)



Starting Results: C:\Program Files\PyroSim 2017\PyroSimResults.exe...

Using properties file: C:\Users\Mon\AppData\Roaming/PyroSim/Results.props
wxLocale::FindLanguageInfo(en_US)
Using language: en_US: English (U.S.)
wxLocale::AddCatalogLookupPathPrefix(C:\Program Files\PyroSim 2017\/locale);
wxlocale.AddCatalog(results);
Detected Video Adapter = Intel Intel(R) HD Graphics 5500
Initializing license manager from: .;C:\ProgramData\Application Data\Results\license;C:\ProgramData\Application Data\PyroSim\license;C:\ProgramData\Application Data\PyroSim\license;C:\ProgramData\Application Data\Pathfinder\license;
-- License --
Product: pyrosim
Usage: Node-Locked
Days Remaining: 74
Maintenance Expires: 2018.09

Parsing views file: D:\THESIS FULL\solidworks model\pyrosim\untitled\untitled.views
Parsing pyrofloors file: D:\THESIS FULL\solidworks model\pyrosim\untitled\untitled.pyrofloors
Detected Video Adapter = Intel Intel(R) HD Graphics 5500
creating new MTProcessor 00000000003686D0
Compiling Program: GLSL UniformSlice Program
Compiling Shader: GLSL UniformSlice Program Vertex Shader
Compiling Shader: GLSL UniformSlice Program Vertex Shader
Compiling Shader: GLSL UniformSlice Program Fragment Shader
Linking Program: GLSL UniformSlice Program

Compiling Program: GLSL Data3d Slice Program
Compiling Shader: GLSL Data3d Slice Program Vertex Shader
Compiling Shader: GLSL Data3d Slice Program Vertex Shader
Compiling Shader: GLSL Data3d Slice Program Fragment Shader
Compiling Shader: GLSL Data3d Slice Program Fragment Shader
Linking Program: GLSL Data3d Slice Program

Compiling Program: GLSL Data3d Slice Program
Compiling Shader: GLSL Data3d Slice Program Vertex Shader
Compiling Shader: GLSL Data3d Slice Program Vertex Shader
Compiling Shader: GLSL Data3d Slice Program Fragment Shader
Compiling Shader: GLSL Data3d Slice Program Fragment Shader
Linking Program: GLSL Data3d Slice Program

deleting image 0000000000369810
deleting image 0000000000369600
deleting image 00000000003698C0
deleting image 0000000000369760
Saving properties file: C:\Users\Mon\AppData\Roaming/PyroSim/Results.props


 3 
 on: January 11, 2018, 02:17:11 am 
Started by Bony - Last post by Bony
Hello everyone!

I am a new user, just started using Pyrosim. I read some paper on 'Air Curtains' and how they can be used as an alternative to fire doors.
Is there any way that 'Air Curtains' can be modeled in Pyrosim?

Thanks in advance

 4 
 on: January 09, 2018, 01:48:23 am 
Started by bvsrl - Last post by Toysathinee
It is really good content. After the knot has been read, I know that this is a very useful knowledge.?

 5 
 on: January 09, 2018, 12:37:13 am 
Started by chseeto - Last post by kapilgupta
hey
I advise to read burner tutorials once and hopefully you will get your answer since slices are employed to show data during simulation

 6 
 on: January 09, 2018, 12:26:54 am 
Started by kapilgupta - Last post by kapilgupta
Hello Guys
Is methanol reaction available in fds libraray since i did not find so if you have methanol property kindly share it.

 7 
 on: December 28, 2017, 10:54:35 pm 
Started by chseeto - Last post by chseeto
How can set the human to 3d real human when simulation ? so now i only show cylinder , thanks

 8 
 on: December 26, 2017, 08:15:50 am 
Started by chseeto - Last post by chseeto
HI , I can't run the 3D smoke for the simulation in pyrosim , the message as show below: can you help me ? thanks.


Starting FDS: C:\Program Files\PyroSim 2017\fds\fds.exe...

 Mesh      1 is assigned to MPI Process      0

ERROR: Simple chemistry fuel, REAC_FUEL, not defined on REAC or SPEC. (CHID: burner_fds)

STOP: FDS was improperly set-up (CHID: burner_fds)
MPI process      0 has completed

STOP: FDS was improperly set-up (CHID: burner_fds)



Starting Smokeview: C:\Program Files\PyroSim 2017\fds\smokeview.exe...

*** Error: Smokeview file, burner_fds.smv, not found

 Smokeview 6.4.4 - Jan 18 2017

 Version          : 6.4.4
 Revision         : SMV6.4.4-41-g0bdf8bd
 Revision Date    : Wed Jan 18 10:11:12 2017 -0500
 Compilation Date : Jan 18 2017 11:21:02
 Platform         : WIN64  (Intel C/C++)
Smokeview path: C:\Program Files\PyroSim 2017\fds\smokeview.exe
Smokezip path: C:\Program Files\PyroSim 2017\fds\smokezip.exe
Texture directory path: C:\Program Files\PyroSim 2017\fds\textures
Scratch directory: C:\Users\lenovo\AppData\Local\Temp\

Initializing Glut
Glut initialization completed

Initializing OpenGL
   *** GPU smoke volume shader failed to load.
   *** GPU 3d slice shader failed to load.
   GPU shader initialization failed
OpenGL initialization completed

Processing object file:  C:\Program Files\PyroSim 2017\fds\objects.svo
Object file processing complete

 9 
 on: December 25, 2017, 09:35:37 pm 
Started by TBuck - Last post by JR
Do you know how to creat perfrorated floor in high tech ?

 10 
 on: December 19, 2017, 04:03:09 am 
Started by CHPA - Last post by antoniosarco
Check that all DLL functions referred in your Java code are correctly defined and exported and export the same datatypes as those your Java code is expecting. This won't stop the DLL loading, but it may well mess up the next stage - resolving link addresses or making functions that should work, fail in unexpected ways. Place the DLL in the current directory, in one of the directories listed in the PATH environment variable, or, best of all, in the native library search path, set using the system property java.library.path:

java -Djava.library.path=C:\MyNativeLibs MyMainClass

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